Please note that this tutorial contains some spoilers in Naruto (if you don't read the manga).
The Abilities: Strength, Constitution, Stamina, Agility, Dexterity, Intelligence, Wisdom, Charisma, Comeliness
To each of the above abilities, you will assign a number value between 1 and 18; however, you cant have a combined total of more than:
100 Points for Genin Ranks
110 Points for Chuunin Ranks
115 Points for Special Jounin Ranks
120 Points for Jounin Ranks & ANBU Ranks
140 Points for Hokage Ranks
150 Points for Boss Villain Characters
Dont understand what the abilities or values mean? Ive explained everything in detail below
Strength: This ability is a measure of a ones muscle. Strength affects the ability of your character to lift and carry weights, jumping, climbing and overall physical power. A good rule of thumb would be 1 point for every 10lbs they can pick up over their head (a.k.a. military press) and its 1 point for every 20lbs they could bench press.
An average for a grown man would be a score of 10-12; average for a woman would be 8-10. When it comes to Ninjas and strength, they seem to be average, unless there is an exception (e.g. Tsunade score: 18, Sakura score: 16, Guy score: 16, opened gates score: 18+).
Real Human Terms of Strength:
1 5 would mean the individual is debilitated in this ability
6 8 would be below average for men, average for women
9 10 would be average for men, above average for women
11 13 would be above average (mild to moderate athlete)
14 16 would be considered talented (e.g. Olympic athlete)
17 18 would be considered gifted (e.g. Hercules)
Ninja Terms of Strength:
1 5 would mean the individual is debilitated in this ability
6 8 would be below average for men, average for women
9 10 would be average for men, above average for women
11 13 would be above average (e.g. Asuma Sarutobi)
14 16 would be considered talented (e.g. Shippuden Sakura Haruno)
17 18 would be considered gifted (e.g. Tsunade)
A score above 18 would be considered Godlike.
Constitution: This ability measures how well your character can take a hit and overall, how healthy they are and even how much alcohol they can handle. Do they get sick easily? Do they have a preexisting illness or an allergy? Ninja have a much higher constitution than normal humans. For example, even young ninja can get thrown into a wall leaving an impact and still get up to fight.
Note that this score is the same for both men and women.
Real Human Terms of Constitution:
1 5 would mean the individual is debilitated in this ability (e.g. Cancer, paralysis, serious disease)
6 8 would be below average for both men and women (e.g. Has an allergy or cant take a hit Glass Jaw)
9 10 would be average for both men and women (e.g. Healthy Individual)
11 13 would be above average (e.g. Doesnt get sick very often and can take a decent beating)
14 16 would be considered talented (e.g. Has high immunity and can get knocked around pretty hard, e.g. Professional Heavyweight Fighter)
17 18 would be considered gifted (e.g. Near immunity and invulnerability)
Ninja Terms of Constitution:
1 5 would mean the individual is debilitated in this ability (e.g. Cancer, paralysis, serious disease)
6 11 would be below average for both men and women (e.g. Has an allergy or cant take a hit Glass Jaw)
12 14 would be average for both men and women (e.g. Healthy Ninja, e.g. Genin, Chunin Ranks)
15 16 would be above average for both men and women (e.g. Jonin, ANBU Ranks)
17 18 would be considered above average (e.g. Tsunade with Creation Rebirth technique)
A score above 18 would be considered Godlike. Think Superman without kryptonite.
Stamina: How long your character can run or how much chakra your character has is covered by this ability. Stamina is basically how long your character can last when it comes to putting forth physical exertion. Most ninja can move at a top-speed-run for over 8 hours, which is miraculous by human terms. Take this into consideration when choosing your score.
Note that this score is the same for both men and women.
Real Human Terms of Stamina:
1 5 would mean the individual is debilitated in this ability (e.g. Individual lives on life support)
6 8 would be below average for both men and women (e.g. Winded after walking a flight of stairs, has severe asthma)
9 10 would be average for both men and women (e.g. Healthy Individual)
11 13 would be above average (e.g. Individual can walk or jog a few miles)
14 16 would be considered talented (e.g. Individual can do a triathlon)
17 18 would be considered gifted (e.g. Individual can run a marathon)
Ninja Terms of Stamina:
1 5 would mean the individual is debilitated in this ability (e.g. Individual lives on life support, e.g. Kimimaro when hospitalized)
6 8 would be below average for both men and women (e.g. Kakashi when using Sharingan)
9 16 would be average for both men and women (e.g. Healthy Ninja)
17 18 would be considered gifted (e.g. Naruto Uzumaki with his and Kyubis combined chakra)
Agility: How well your character can move as a whole is determined by your Agility score. This includes movement speed, aerobatics, dodging, parrying and saving themselves when falling. A cat, for instance would have an Agility score of at least 14 due to their ease of movements and natural ability to right themselves in mid fall.
Note that this score is the same for both men and women.
Real Human Terms of Agility:
1 5 would mean the individual is debilitated in this ability (e.g. Paralyzed)
6 8 would be below average for both men and women (e.g. Missing a limb, injury or other issue that would cause movement impairment)
9 10 would be average for both men and women (e.g. Healthy Individual)
11 13 would be above average (e.g. Naturally agile)
14 16 would be considered talented (e.g. Exceptional balance and speed, track and field sprinter)
17 18 would be considered gifted (e.g. Kung Fu Master, Olympic gold winner in sprinting event)
Ninja Terms of Agility:
1 5 would mean the individual is debilitated in this ability (e.g. Paralyzed)
6 8 would be below average for both men and women (e.g. Missing a limb, injury or other issue that would cause movement impairment)
9 16 would be average for both men and women (e.g. Healthy Ninja)
17 18 would be considered gifted (e.g. Shippuden Sakura when controlled by Chiyo through chakra strings)
Most birds of prey have a score above 18.
Dexterity: How well your character is with his/her hands is covered by Dexterity. This ability also includes a characters aim with weapons; thrown or otherwise. For a ninja, this would also mean how effectively they can form seals.
Note that this score is the same for both men and women.
Real Human Terms of Dexterity:
1 5 would mean the individual is severely inhibited in this ability (e.g. Paralyzed, missing a hand)
6 8 would be below average for both men and women (e.g. Missing a finger(s), weakened hand from stroke or injury)
9 10 would be average for both men and women (e.g. Healthy Individual)
11 13 would be above average (e.g. Sign language interpreter)
14 16 would be considered talented (e.g. Professional Pianist)
17 18 would be considered gifted (e.g. Card Magician)
Ninja Terms of Dexterity:
1 5 would mean the individual is severely inhibited in this ability (e.g. Paralyzed, missing a hand, Orochimaru after fighting Sarutobi and losing the use of his hands)
6 8 would be below average for both men and women (e.g. Missing a finger(s), weakened hand from stroke or injury)
9 10 would be average for both men and women (e.g. Healthy Ninja)
11 13 would be above average (e.g. Hokage Sarutobi)
14 16 would be considered talented (e.g. Tenten)
17 18 would be considered gifted (e.g. Kakashi when using the Sharingan to copy handsigns)
Intelligence: This is a measure of ones problem-solving ability, recall (memory) and deductive reasoning. Basically, Intelligence measures how well your character calculates and how much information they can store.
Note that this score is the same for both men and women.
Real Human Terms of Intelligence:
1 5 would mean the individual is severely inhibited in this ability (e.g. Comatose or mentally handicapped)
6 8 would be below average for both men and women (e.g. Slow or impaired)
9 10 would be average for both men and women (e.g. Healthy Individual)
11 13 would be above average (e.g. Straight A Student)
14 16 would be considered talented (e.g. Individual with a photographic memory)
17 18 would be considered gifted (e.g. Einstein, Steven Hawking, Savants)
Ninja Terms of Intelligence:
1 5 would mean the individual is severely inhibited in this ability (e.g. Comatose or mentally handicapped)
6 8 would be below average for both men and women (e.g. Slow or impaired)
9 10 would be average for both men and women (e.g. Healthy Ninja)
11 13 would be above average (e.g. Temari)
14 16 would be considered talented (e.g. Kakashi)
17 18 would be considered gifted (e.g. Shikamaru Nara)
Wisdom: How much common sense your character has is measured by this ability. This is usually an ability that is low in younger characters and rises as they grow older. Some characters are natural old souls, meaning they may learn common sense faster than their counterparts. This score isnt usually very high unless the character has had a life changing event or is elderly and near the end of their life.
Note that this score is the same for both men and women.
Real Human Terms of Wisdom:
1 5 would mean the individual is debilitated in this ability or is very young (e.g. Infant)
6 8 would be below average for both men and women, but average for children (e.g. Preteens)
9 10 would be average for both men and women (e.g. Healthy Individual)
11 13 would be above average (e.g. Older person 40+ years old)
14 16 would be considered talented (e.g. Monk or philosophical student)
17 18 would be considered gifted (e.g. Buddha)
Ninja Terms of Wisdom:
1 5 would mean the individual is debilitated in this ability or is very young (e.g. Infant)
6 8 would be below average for both men and women, but average for children (e.g. Preteens)
9 10 would be average for both men and women (e.g. Healthy Ninja)
11 13 would be above average (e.g. Jiraiya)
14 16 would be considered talented (e.g. Konoha Elders)
17 18 would be considered gifted (e.g. Hokage Sarutobi, Jiraiya before his death)
Charisma: Is a measure of how social your character is otherwise known as being extroverted or introverted. This also measures how well you can interact in a social interaction. Diplomats, for instance are usually naturally charismatic.
Note that this score is the same for both men and women.
Real Human Terms of Charisma:
1 5 would mean the individual is severely inhibited in this ability (e.g. Agoraphobic)
6 8 would be below average for both men and women (e.g. Introvert)
9 10 would be average for both men and women (e.g. Healthy Individual)
11 13 would be above average (e.g. Extroverted)
14 16 would be considered talented (e.g. Life of the Party, Politician, Geisha)
17 18 would be considered gifted (e.g. Ladies man)
Ninja Terms of Charisma:
1 5 would mean the individual is severely inhibited in this ability (e.g. Agoraphobic)
6 8 would be below average for both men and women (e.g. Introvert)
9 10 would be average for both men and women (e.g. Healthy Ninja)
11 13 would be above average (e.g. Iruka Umino, Ino Yamanaka)
14 16 would be considered talented (e.g. Naruto, Jiraiya)
17 18 would be considered gifted (e.g. Hokage Sarutobi)
Comeliness: This ability is scored off how attractive your character is. Though this is often subjective, things can be boiled down to common attributes if someone is missing half of their face from a horrible fire, they are not usually considered that pretty. Be sure not to factor Charisma in this score.
Note that this score is the same for both men and women.
Real Human Terms of Comeliness:
1 5 would mean the individual is severely inhibited in this ability (e.g. Severely scarred or maimed, Michael Jackson)
6 8 would be below average for both men and women (e.g. Mildly scarred)
9 10 would be average for both men and women (e.g. Healthy Individual)
11 13 would be above average (e.g. Attractive Individual)
14 16 would be considered talented (e.g. Model)
17 18 would be considered gifted (e.g. Helen of Troy)
Ninja Terms of Comeliness:
1 5 would mean the individual is severely inhibited in this ability (e.g. Severely scarred or maimed, Ibiki Morino)Extras
6 8 would be below average for both men and women (e.g. Mildly scarred)
9 10 would be average for both men and women (e.g. Healthy Ninja)
11 13 would be above average (e.g. Sasuke Uchiha)
14 16 would be considered talented (e.g. Tsunade)
17 18 would be considered gifted (e.g. Might Guy! <insert manly sparkles>, j/k!)
Its very important that you take the powers of your character into serious consideration. A character with too many powers can be overwhelming and in some cases, hard to keep track of. Here is a good rule of thumb when it comes to extras: choose two major ones and then two minor ones.
For instance, lets take Tsunade. Her extras are Super Strength, Medical Abilities, Continual Transformation Jutsu and a legendary title/reputation. Her super strength and medical abilities are her two major extras, and her transformation jutsu and title are her two minors.
Here are a few examples of major extras:
Bloodline Ability, Massive Chakra Amount, Artifact (weapon, armor, etc.), Super Strength, Super Speed, Extra Chakra Nature Type (usually ninjas have only two), Multiple Gifted Abilities (Strength, Stamina, Constitution), Summon Large Creature, Rare Jutsu, Exceptional in a Skill (medical, tracker, etc.)
Here are a few examples of minor extras:
ANBU Rank, Decoder, Companion (dog, cat, etc.), Photographic Memory without Advanced Intelligence, Natural Direction Sense, Requires Little Sleep or Food, Can Speak Multiple Languages, Medic, Family (e.g. Hyuga, Hokages son)
Also, it wouldnt hurt to take three major extras and no minors, or four minors and no majors. Thats really up to you, just be sure not to go overboard.
Flaws
Ah, the aspects that make us fall in love with your character; the qualities of them that remind us of ourselves. Its very important that your character has flaws, just as important as how powerful they are. If your character has no weakness, no signs of imperfection, then people will be turned off from your character from the start. This can be seen with the comic book character Superman. Kryptonite was brought first into the radio show to help develop the plot and was later added to the comic book to create a weakness in superman fearing the invulnerable man would lose fans if he had no flaw for the readers to relate to. And since then, Kryptonite has made its way into Americans language as a term for flaws, hardships, or Achilles heel.
Well steal Tsuande again for this explanation. Her flaws are/were fear of blood; shes insecure in her appearances because of aging (why else would she use a transformation jutsu to cover it up?); she is filled with regret for the death of her brother and her lover; she has a gambling problem; she likes to drink, but cant handle it; and she has terrible luck.
So a lot more flaws for the Princess than powers. But we know that Tsunade is a great character as weve seen in the manga and anime.
Now that you know what all of the abilities mean, how extras can be balanced and the importance of flaws are, Ill share with you a character of mine for an example:
Hachi Hani
Special Jounin - 115 pointsStrength: 6
Her strength is weak, regardless of being a ninja
Constitution: 6
Though she has high resistances to poison, she unfortunately has a Glass Jaw
Stamina: 15
She can run for great distances; but has an average chakra amount
Agility: 12
Average for ninjas
Dexterity: 14
She is musically trained, thus her dexterity is that of a professional musician
Intelligence: 11
Average for ninjas
Wisdom: 10
Average for ninjas
Charisma: 18
Naturally extroverted, with years of education that has taught her multiple forms of etiquette
Comeliness: 18
She was bred to be beautiful
Total: 110
PowersZeru-roiyaru Royal Jelly Technique: The ability to seduce men through excreting a pheromone. This ability is chemically natural and not chakra based; however, she uses chakra to funnel it towards her target. This ability does not work on women (even homosexual women) and can be countered if the man does not breathe the air around them (e.g. breathing apparatus, underwater, etc.). This ability can also make men aggressive or animalistic, thus making them uncontrollable. This is considered a major power.
Poison Resistance: Through years of exposure, Hani has developed immunity to most common poisons; does not include venoms. This is considered a major power.
Exceptionally Beautiful: Where most ninja train to strengthen their muscles, Hani was trained in taking care of her body and appearances. She is also the product of selective breeding. This is considered a minor power.
Etiquette Training: Hani has been schooled by courtesans, geisha and noble families in the proper etiquette of multiple interactions. She knows how to behave in places like a tea house, all the way up to the Emperors castle. This etiquette allows her to blend into most social situations. This is considered a minor power.
FlawsExceptionally Weak: Hani has less strength than most normal women, let alone a kunoichi. She will never be able to physically overpower a man.
Also, Hani is unable to take a hit very well. If she were to take a punch to the face from an ordinary man, her head would be spinning. If she were to take a hit from someone of Asuma Sarutobis strength, she would be instantly knocked unconscious, if not comatose. If she was punched by Sakura or Tsunade, it would probably kill her out-right.
Hani was not built for combat.
Extreme Phobia: Though it may seem cliché to give a character a phobia, I did give one to her and for good reasons (if I was to explain, then it would give away spoilers). Hani has a paralyzing fear of deep water. Normally she will be frozen and unable to move at first, hyperventilate after a few seconds and then eventually faint from stress. If she is out in the open, she is usually able to help herself; however, when she is in an enclosed environment (say a pool), she will need assistance.
Limited Jutsu Abilities: Though Hani can perform basics like a transformation jutsu and can mold her chakra, she doesnt know many advanced jutsus.
As you can see, Hani has a lot of strengths and a lot of weaknesses (sometimes I wonder if she is too weak). Even her most powerful ability has conditions that must be met and even then, it could be potentially dangerous.
Ill add another example, incase you have any more questions:
Jiraiya Jiri Uzumaki
Jounin & ANBU - 120 pointsStrength: 10
Average for ninjas
Constitution: 18
This is due to his chakra type
Stamina: 18
This is due to his chakra type
Agility: 14
Average for ninjas
Dexterity: 12
Average for ninjas
Intelligence: 11
Average for ninjas
Wisdom: 12
Average for ninjas
Charisma: 14
He has a good bedside manner
Comeliness: 12
Hes got purdy hair! :P
Total: 120
PowersLight Chakra: Jiris chakra type is the rare Light Chakra (also called life or heaven; the opposite is dark, death, hell chakra). Its extremely rare and usually only one ninja is born every few generations that can use it. He has light chakra due to an extreme experience that occurred when he was in his mothers womb. If his mother had been anyone else, he wouldnt have survived the event.
The light chakra purifies and regenerates his body constantly. He doesnt tan, scar or become ill. He is also able to use his chakra to heal others via medical jutsu. Doing so does not drain him, but it will, for a short period of time, exhaust whomever he performs the healing on.
Though this ability may seem overwhelmingly powerful, it does have a VERY serious drawback. I will not go into details as I dont want to give away spoilers, but it does involve Jiris mental health. This is considered a major power.
Advance Byakugan: This is also due to the event when he was in his mothers womb. Jiris Byakugan is twice as potent as a normal Hyugas (main branch or otherwise) and is always activated. Unfortunately, this advanced Byakugan actually hurts and overwhelms Jiri and makes it very difficult for him to actually see. He is, in a sense, blinded by sight. He often suffers from headaches and eye strain. This is considered a major power; even though it has a very expensive cost.
Family: Jiri is the son of a Hokage and is a descendant of the Hyuga family. This would be considered two minor extras; however, since both of his major powers come at a large cost, I gave him an extra minor.
Medic: Trained under Sakura, Jiri has learned a great deal in the art of being a medical ninja. He is 2nd in line at the hospital, but since he is still young, Sakura often gives him a lot of the intern duties.
FlawsLight Chakra & Byakugan: See Above
Overly Empathetic: Jiri becomes very upset if he is unable to help those in need and will often become depressed or upset if he is unable to help them. Unlike most medical professionals, Jiri isnt able to withdraw emotionally from his patients.
Socially Awkward: Though Jiri has a fair Charisma score, it applies only to the bedside manner he shares with his patients. Outside of the hospital and his friends, he usually struggles to find his words and may even stutter.
Unable to Use Chakra Offensively: Unfortunately for Jiri, his chakra doesnt discriminate against friend or foe. If he was to use his chakra in an offensive attack (like the Rasengan) he would actually heal his target than hurt them. The same could be said for using the Hyuga fighting style of Gentle Fist.
Light Chakra Only: Jiris light chakra doesnt allow room for any other chakra usage.
Lack of Teachings: Since light chakra is so rare, Jiri has had little teaching in how to best utilize his abilities.
In the end, its all about checks and balances. If you give a character something very powerful, you should give them something equally weakening or flawed. If you follow the rules in this tutorial even a little bit, it will help prevent you from creating the Mary Sues and Gary Stues people often complain about.













